![]() Don't forget that you can edit your gzdoom-(username).ini and the and doing this is far more reliable than dragging and dropping files onto the. Hence, you will most often find this problem in older wads that maintain Vanilla compatibility and replace Vanilla textures rather than using their own packs~ this is, incidently, why Doom Zero (etc.) states its incompatible with mods, which isn't the case as such, just make sure that it is early in your load-order. it defines a new water flat called GRNWAT01 - 04 and uses that instead). There is no problem if the map uses an entirely new fluid definition (i.e. You have a map that replaces SLIME01 - SLIME04 with a new custard coloured 64 x 64 flat) it will not be render correctly. If said fluid flat is now too small (i.e. This is not caused by the fluids mod as such, it is caused by ANY wad or mod that is replacing your flat patches AFTER your texture pack in your load-order. > If you have a single instance of the fluid floating weirdly in a black void in a given water pool etc. This is a stand-alone version, by the way, you don't need the original Smooth-Fluids.Įnsure this loads LAST in your loadorder (after anything that adds maps or textures or flats). In any case, if you want to use your HD textures with Smooth Fluids, then get it here (MEGA): > Includes its own textures now so you don't need a thousand extra things in your load-order to use it (though if you want to use your own liquid flat textures, load them after this mod). > Fixes compatibility for more modern GZDoom's, including a weird thing where waterfalls would end up super strange looking. ![]() Version 2 is here, a gazillion years too late for anyone to care! I suppose the real hero would somehow make a version that detects the currently loaded standard flat size and dynamically changes it to work regardless of your chosen textures, but alas, that is way beyond my meagre abilities. This almost entirely her work, and I take no credit for it. The only thing I've done to her original coding is replacing several references so that the mod becomes compatible with 256x256 size textures, which is the standard for DHTP Alternative, which I use. Unfortunately, it doesn't play nice if you have textures with a higher resolution than the Doom standard for flats (64圆4). Smooth Doom Fluids Higher Res Version (256 Version)īack in 2017, Rachael made a rather cool mini-mod that I ran for quite awhile that makes Doom's fluids, well, more fluid. ![]()
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